// Triangulation.h
// 
#ifndef TRIANGULATION_ONCE
#define TRIANGULATION_ONCE

#include "Framework_Exports.h"

#include "Math/Math.h"

#include <vector>

namespace glm {

class FWK_API Triangulation
{
private:
	Triangulation() {}
	Triangulation(const Triangulation &) {}

public:
	static std::vector<unsigned int> triangulate3D( const std::vector<Math::dvec3> &points );
};

}

#endif